Unity 调用 Android Native 方法(一) 获得Android系统音量
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学习雷锋,好榜样,接下来的这一系类教程里,将通过unity来实现Android端的一些常用功能,
不需要在 Asset/Plugins/Android 目录下引用jar包或者aar包,这是重点。
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class Volume : MonoBehaviour { 6 7 8 private const string currentVolume = "getStreamVolume";//当前音量 9privateconststring maxVolume = "getStreamMaxVolume";//最大音量1011privateconstint STREAM_VOICE_CALL = 0; 12privateconstint STREAM_SYSTEM = 1; 13privateconstint STREAM_RING = 2; 14privateconstint STREAM_MUSIC = 3; 15privateconstint STREAM_ALARM = 4; 16privateconstint STREAM_NOTIFICATION = 5; 17constint STREAM_DTMF = 8; 1819//创建几个 "3D Text" 用于接收音量值20public TextMesh STREAM_VOICE_CALL_Text; 21public TextMesh STREAM_SYSTEM_Text; 22public TextMesh STREAM_RING_Text; 23public TextMesh STREAM_MUSIC_Text; 24public TextMesh STREAM_ALARM_Text; 25public TextMesh STREAM_NOTIFICATION_Text; 26public TextMesh STREAM_DTMF_Text; 272829privatestatic AndroidJavaObject audioManager; 303132void Awake() 33 { 34 AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 35 AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); 36 audioManager = currentActivity.Call<AndroidJavaObject>("getSystemService", new AndroidJavaObject("java.lang.String", "audio")); 37 } 38void Update() 39 { 40////current volume value 41// STREAM_VOICE_CALL_Text.text = audioManager.Call<int> (currentVolume, STREAM_VOICE_CALL).ToString (); 42// STREAM_SYSTEM_Text.text = audioManager.Call<int> (currentVolume, STREAM_SYSTEM).ToString (); 43// STREAM_RING_Text.text = audioManager.Call<int> (currentVolume, STREAM_RING).ToString (); 44// STREAM_MUSIC_Text.text = audioManager.Call<int> (currentVolume, STREAM_MUSIC).ToString (); 45// STREAM_ALARM_Text.text = audioManager.Call<int> (currentVolume, STREAM_ALARM).ToString (); 46// STREAM_NOTIFICATION_Text.text = audioManager.Call<int> (currentVolume, STREAM_NOTIFICATION).ToString (); 47// STREAM_DTMF_Text.text = audioManager.Call<int> (currentVolume, STREAM_DTMF).ToString (); 4849//Max volume value50 STREAM_VOICE_CALL_Text.text = audioManager.Call<int> (maxVolume, STREAM_VOICE_CALL).ToString (); 51 STREAM_SYSTEM_Text.text = audioManager.Call<int> (maxVolume, STREAM_SYSTEM).ToString (); 52 STREAM_RING_Text.text = audioManager.Call<int> (maxVolume, STREAM_RING).ToString (); 53 STREAM_MUSIC_Text.text = audioManager.Call<int> (maxVolume, STREAM_MUSIC).ToString (); 54 STREAM_ALARM_Text.text = audioManager.Call<int> (maxVolume, STREAM_ALARM).ToString (); 55 STREAM_NOTIFICATION_Text.text = audioManager.Call<int> (maxVolume, STREAM_NOTIFICATION).ToString (); 56 STREAM_DTMF_Text.text = audioManager.Call<int> (maxVolume, STREAM_DTMF).ToString (); 5758 } 59 }
原文:http://www.cnblogs.com/Jason-c/p/7766021.html
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