201871010136—赵艳强《面向对象程序设计(java)》第十三周学习总结
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201871010136—赵艳强《面向对象程序设计(java)》第十三周学习总结
?博文正文开头格式:(2分)
项目 |
内容 |
《面向对象程序设计(java)》 |
https://www.cnblogs.com/nwnu-daizh/ |
这个作业的要求在哪里 |
https://www.cnblogs.com/nwnu-daizh/p/11888568.html |
作业学习目标 |
(1) 掌握事件处理的基本原理,理解其用途; (2) 掌握AWT事件模型的工作机制; (3) 掌握事件处理的基本编程模型; (4) 了解GUI界面组件观感设置方法; (5) 掌握WindowAdapter类、AbstractAction类的用法; (6) 掌握GUI程序中鼠标事件处理技术。 |
随笔博文正文内容包括:
第一部分:总结第十一章理论知识(35分)
第11章 事件处理
一、 事件处理基础
(a)事件源(event source):能够产生事件的对象都可 以成为事件源,如文本框、按钮等。一个事件源是一个 能够注册监听器并向监听器发送事件对象的对象。
(b) 事件监听器(event listener):事件监听器对象接 收事件源发送的通告(事件对象),并对发生的事件作 出响应。一个监听器对象就是一个实现了专门监听器接 口的类实例,该类必须实现接口中的方法,这些方法当 事件发生时,被自动执行。
(c) 事件对象(event object):Java将事件的相关信息 封装在一个事件对象中,所有的事件对象都最终派生于 java.util.EventObject类。不同的事件源可以产生不 同类别的事件。
(d)监听器对象:是一个实现了特定监听器接口的类实例。
(e)GUI设计:GUI设计中,程序员需要对组件的某种事件进行响应和处理时,必须完成两个步骤:
1) 定义实现某事件监听器接口的事件监听器类,并具体化接口中声明的事件处理抽象方法。
2) 为组件注册实现了规定接口的事件监听器对象;
(f)注册监听器方法:eventSourceObject.addEventListener(eventListenerObject)
(g)监听器接口的实现:监听器类必须实现与事件源相对应的接口,即必须提供接口中方法的实现。
(h)适配器类:当程序用户试图关闭一个框架窗口时,Jframe对象就是WindowEvent的事件源。
适配器类动态地满足了Java中实现监视器类的技术要求。
通过扩展适配器类来实现窗口事件需要的动作。
处理按钮点击事件:对于GUI的应用程序来说,事件处理是必不可少的,因此我们需要熟练地掌握事件处理模型。对于事件我们需要了解两个名词:事件源对象与监听器对象。从字面上我们就可以理解个大概,下面我们系统说明一下:监听器对象是一个实现了特定监听器接口(listener interface)的类的实例,事件源是一个能够注册监听器对象并发送事件对象的对象,事件发生时,事件源将事件对象传递给所有注册的监听器,监听器对象将利用事件对象中的信息决定如何对事件做出相应
二、简洁的指定监听器
监听器对象就是一个实现了特定监听器接口的类的实例,那么监听器接口就是我们所关心的问题了。在监听器接口的最顶层接口是java.util.EventListener,这个接口是所有事件侦听器接口必须扩展的标记接口。感到诧异的是这个接口完全是空的,里面没有任何的抽象方法的定义,查看源代码里面空空如也啊!
事件监听器类(监听器对象所属的类)必须实现事件监听器接口或继承事件监听器适配器类。
事件监听器接口定义了处理事件必须实现的方法。
事件监听器适配器类是对事件监听器接口的简单实现。目的是为了减少编程的工作量。
??事件监听器的接口命名方式为:XXListener,而且,在java中,这些接口已经被定义好了。用来被实现,它定义了事件处理器(即事件处理的方法原型,这个方法需要被重新实现)。
例如:ActionListener接口、MouseListener接口、WindowListener接口、KeyListener接口、ItemListener接口、MouseMotionListener接口、FocusListener接口、ComponentListener接口等
三、改变观感
Swing程序默认使用Metal观感,采用两种方式改变观感。
第一种:在Java安装的子目录jre/lib下的文件swing.properties中,将属性swing.defaultlaf设置为所希望的观感类名。
swing.defaultlaf=com.sun.java.swing.plaf.motif.MotifLookAndFeel
第二种:调用静态的UIManager. setLookAndFeel方法,动态地改变观感,提供所想要的观感类名,再调用静态方法SwingUtilities.updateComponentTreeUI来刷新全部的组件集。
四、适配器类
1.当程序用户试图关闭一个框架窗口时,JFrame对象就是WindowEvent的事件源。
捕获窗口事件的监听器:WindowListener listener=...frame.addWindowListener(listener);
窗口监听器必须是实现WindowListener接口的类的一个对象,WindowListener接口中有七个方法,它们的名字是自解释的。
2.鉴于代码简化的要求,对于不止一个方法的AWT监听器接口都有一个实现了它的所有方法,但却不做任何工作的适配器类。例:WindowAdapter类。
适配器类动态地满足了Java中实现监视器类的技术要求。通过扩展适配器类来实现窗口事件需要的动作。
3.扩展WindowAdapter类,继承六个空方法,并覆盖WindowClosing()方法:
class Terminator extends WindowAdapter{
public void windowClosing(WindowEvente){
System.exit(0);}}
4.可将一个Terminator对象注册为事件监听器:WindowListener listener=new Terminator();frame.addWindowListener(listener);
只要框架产生一个窗口事件,该事件就会传递给监听器对象。
创建扩展于WindowAdapter的监听器类是很好的改进,但还可以进一步将上面语句也可简化为:frame.addWindowListener(new Terminator());
五、动作
(a) 激活一个命令可以有多种方式,如用户可以通过 菜单、击键或工具栏上的按钮选择特定的功能。
(b) 在AWT事件模型中,无论是通过哪种方式下达命 令(如:点击按钮、菜单选项、按下键盘),其 操作动作都是一样的。
(c)动作接口及其类:Swing包提供了非常实用的机制来封装命令,并将它们连接到多个事件源,这就是Action接口。
(d)Action是一个接口,而不是一个类,实现这个接口的类必须要实现它的7个方法。
(e)AbstractAction 类 实 现 了 Action 接 口 中 除actionPerformed方法之外的所有方法,这个类存储了所有名/值对,并管理着属性变更监听器。
六、 鼠标事件
(a)鼠标事件 – MouseEvent
(b)鼠标监听器接口 – MouseListener – MouseMotionListener
(c) 鼠标监听器适配器 – MouseAdapter – MouseMotionAdapter
(d)用户点击鼠标按钮时,会调用三个监听器方法:
1.鼠标第一次被按下时调用mousePressed方法;
2.鼠标被释放时调用mouseReleased方法;
3.两个动作完成之后,调用mouseClicked方法。
(e)鼠标在组件上移动时,会调用mouseMoved方法。
(f)鼠标事件返回值:鼠标事件的类型是MouseEvent,当发生鼠标事件时:MouseEvent类自动创建一个事件对象,以及事件发生位置的x和y坐标,作为事件返回值。
(g)监听鼠标点击事件,实现MouseListener接口.
七、AWT事件继承层次
(a) 所有的事件都是由java.util包中的EventObject 类扩展而来。
(b) AWTEevent 是所有AWT 事件类的父类, 也是 EventObject的直接子类。
(c) 有些Swing组件生成其他类型的事件对象,一般直 接 扩 展 于 EventObject, 而不是AWTEvent,位于 javax.swing.event.*。
(d) 事件对象封装了事件源与监听器彼此通信的事件 信息。在必要的时候,可以对传递给监听器对象的 事件对象进行分析。
第二部分:实验部分
实验1:测试程序1(5分)
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package button;
?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
?
/**
? * A frame with a button panel
? */
public class ButtonFrame? extends JFrame
{
??? private JPanel buttonPanel;
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
?
??? public ButtonFrame()
??? {????
??????? //调整组件的大小,宽度和高度
?????? setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
?
?????? // 创建了三个按钮对象
?????? JButton yellowButton =? new JButton( "Yellow" );
?????? JButton blueButton =? new JButton( "Blue" );
?????? JButton redButton =? new JButton( "Red" );
?
?????? buttonPanel =? new JPanel();
?
?????? // 向面板添加按钮
?????? buttonPanel.add(yellowButton);
?????? buttonPanel.add(blueButton);
?????? buttonPanel.add(redButton);
?
?????? //将面板添加到框架
?????? add(buttonPanel);
?
?????? // 创建按钮对象
?????? ColorAction yellowAction =? new ColorAction(Color.YELLOW);
?????? ColorAction blueAction =? new ColorAction(Color.BLUE);
?????? ColorAction redAction =? new ColorAction(Color.RED);
?
?????? // 将动作与按钮相关联
?????? yellowButton.addActionListener(yellowAction);
?????? blueButton.addActionListener(blueAction);
?????? redButton.addActionListener(redAction);
??? }
?
??? /**
???? * An action listener that sets the panel's background color.
???? */
??? private class ColorAction? implements ActionListener
??? //ColorAction类后面实现了一个监听器接口类ActionListener
??? {
?????? private Color backgroundColor;
? //Color 类用于封装默认 sRGB 颜色空间中的颜色,或者用于封装由 ColorSpace 标识的任意颜色空间中的颜色
?
?????? public ColorAction(Color c)
?????? {
????????? backgroundColor = c;
?????? }
?
?????? public void actionPerformed(ActionEvent event)
?????? {
????????? buttonPanel.setBackground(backgroundColor);
?????? }
??? }
}
|
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package button;
?
import java.awt.*;
import javax.swing.*;
?
/**
? * @version 1.34 2015-06-12
? * @author Cay Horstmann
? */
public class ButtonTest
{
??? public static void main(String[] args)
??? {
??????? //lambda表达式
?????? EventQueue.invokeLater(() -> {
????????? JFrame frame =? new ButtonFrame();
????????? frame.setTitle( "ButtonTest" );
????????? //setTitle表示将此窗体的标题设置为制定的字符串
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
????????? //根据参数的值显示或隐藏窗口
????????? frame.setVisible( true );
?????? });
??? }
}
|
用lambda表达式简化:
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package button;
?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
?
/**
? * A frame with a button panel
? */
public class ButtonFrame? extends JFrame {
???? private JPanel buttonPanel;
???? private static final int DEFAULT_WIDTH =? 300 * 2 ;
???? private static final int DEFAULT_HEIGHT =? 200 * 2 ;
?
???? public ButtonFrame() {
???????? setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
???????? //用new运算符调用构造器
???????? buttonPanel =? new JPanel();
???? //创建按钮生成了三个按钮对象
???????? makeButton( "黄色" , Color.yellow);
???????? makeButton( "蓝色" , Color.blue);
???????? makeButton( "红色" , Color.red);
???????? add(buttonPanel);
???? }
???? protected void makeButton(String name,Color backgound) {
???????? // 创建按钮
???????? JButton button =? new JButton(name);
???????? // 向面板添加按钮
???????? buttonPanel.add(button);
???????? // 创建按钮操作
????????
???????? button.addActionListener( new ActionListener() {
?????????????
???????????? public void actionPerformed(ActionEvent e) {
???????????????? // TODO 自动生成的方法存根
???????????????? buttonPanel.setBackground(backgound);
???????????? }
???????? });
???????? //通过lambad表达式实现
???????? button.addActionListener((e)->{
???????????? buttonPanel.setBackground(backgound);
???????? });???
???? }??
}
|
运行结果如下:
测试程序2:
1) 在elipse IDE中调试运行教材449页程序11-2,结合程序运行结果理解程序;
2) 在组件观感设置代码处添加注释;
3) 了解GUI程序中观感的设置方法。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
import java.awt.*;
import javax.swing.*;
/**
? * @version 1.32 2015-06-12
? * @author Cay Horstmann
? */
public class PlafTest
{
??? public static void main(String[] args)
??? {
?????? EventQueue.invokeLater(() -> {
????????? JFrame frame =? new PlafFrame();
????????? frame.setTitle( "PlafTest" );
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
????????? frame.setVisible( true );
?????? });
??? }
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 |
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
/**
? * 带有按钮面板的框架,用于更改外观和感觉
? */
public class PlafFrame? extends JFrame
{
??? private JPanel buttonPanel;
??? public PlafFrame() //构造器
??? {
?????? buttonPanel =? new JPanel();
?????? UIManager.LookAndFeelInfo[] infos = UIManager.getInstalledLookAndFeels();
?????? for (UIManager.LookAndFeelInfo info : infos)
????????? makeButton(info.getName(), info.getClassName());
?????? add(buttonPanel);
?????? pack();
??? }
??? /**
???? * 创建一个按钮来更改可插入的外观.
???? * @param name the button name
???? * @param className the name of the look-and-feel class
???? */
??? private void makeButton(String name, String className)
??? {
?????? //添加按钮到面板
?????? JButton button =? new JButton(name);
?????? buttonPanel.add(button);
?????? //设置按钮要进行的操作
?????? button.addActionListener(event -> {
????????? // 按钮操作结果: 切换到新的外观
????????? try //可能出错的代码放入try子句中
????????? {
???????????? UIManager.setLookAndFeel(className);
???????????? SwingUtilities.updateComponentTreeUI( this );
???????????? pack();
????????? }
????????? catch (Exception e)
????????? {
???????????? e.printStackTrace();
????????? }
?????? });
??? }
}
|
运行结果:
测试程序3:
1)在elipse IDE中调试运行教材457页-458页程序11-3,结合程序运行结果理解程序;
2)掌握AbstractAction类及其动作对象;
3)掌握GUI程序中按钮、键盘动作映射到动作对象的方法。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
package action;
import java.awt.*;
import javax.swing.*;
/**
? * @version 1.34 2015-06-12
? * @author Cay Horstmann
? */
public class ActionTest
{
??? public static void main(String[] args)
??? {
?????? EventQueue.invokeLater(() -> { //lamda表达式
????????? var frame =? new ActionFrame();
????????? frame.setTitle( "ActionTest" ); //设置标题
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //设置关闭操作
????????? frame.setVisible( true ); //设置可见性
?????? });
??? }
}
|
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package action;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
? * A frame with a panel that demonstrates color change actions.
? */
public class ActionFrame? extends JFrame //继承关系,ActionFrame的父类JFrame
{
??? private JPanel buttonPanel;
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? public ActionFrame() //构造器
??? {
?????? setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
?????? buttonPanel =? new JPanel();
?????? // 定义按钮
?????? var yellowAction =? new ColorAction( "Yellow" ,? new ImageIcon( "yellow-ball.gif" ),
???????????? Color.YELLOW);
?????? var blueAction =? new ColorAction( "Blue" ,? new ImageIcon( "blue-ball.gif" ), Color.BLUE);
?????? var redAction =? new ColorAction( "Red" ,? new ImageIcon( "red-ball.gif" ), Color.RED);
?????? // add buttons for these actions
?????? buttonPanel.add( new JButton(yellowAction));
?????? buttonPanel.add( new JButton(blueAction));
?????? buttonPanel.add( new JButton(redAction));
?????? // add panel to frame
?????? add(buttonPanel);
????? // 将Y、B和R键与名称关联起来
?????? InputMap inputMap = buttonPanel.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
?????? inputMap.put(KeyStroke.getKeyStroke( "ctrl Y" ),? "panel.yellow" );
?????? inputMap.put(KeyStroke.getKeyStroke( "ctrl B" ),? "panel.blue" );
?????? inputMap.put(KeyStroke.getKeyStroke( "ctrl R" ),? "panel.red" );
?????? // associate the names with actions
?????? ActionMap actionMap = buttonPanel.getActionMap();
?????? actionMap.put( "panel.yellow" , yellowAction);
?????? actionMap.put( "panel.blue" , blueAction);
?????? actionMap.put( "panel.red" , redAction);
??? }
???
??? public class ColorAction? extends AbstractAction
??? {
?????? /**
??????? * Constructs a color action.
??????? * @param name the name to show on the button
??????? * @param icon the icon to display on the button
??????? * @param c the background color
??????? */
?????? public ColorAction(String name, Icon icon, Color c)
?????? {
????????? putValue(Action.NAME, name);
????????? putValue(Action.SMALL_ICON, icon);
????????? putValue(Action.SHORT_DESCRIPTION,? "Set panel color to " + name.toLowerCase());
????????? putValue( "color" , c);
?????? }
?????? public void actionPerformed(ActionEvent event)
?????? {
????????? var color = (Color) getValue( "color" );
????????? buttonPanel.setBackground(color);
?????? }
??? }
}
|
程序运行时只需同时按Ctrl+Y或R或B键,窗口就会自动显示某种颜色,运行结果如下:
测试程序4:
● 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;
● 掌握GUI程序中鼠标事件处理技术。
代码如下:
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package mouse;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
/**
? * 带有鼠标操作的用于添加和删除正方形的组件。
? */
public class MouseComponent? extends JComponent
{
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? private static final int SIDELENGTH =? 10 ;
??? private ArrayList<Rectangle2D> squares;
??? private Rectangle2D current;? //包含鼠标光标的正方形
??? public MouseComponent()
??? {
?????? squares =? new ArrayList<>();
?????? current =? null ;
?????? addMouseListener( new MouseHandler());
?????? addMouseMotionListener( new MouseMotionHandler());
??? }
??? public Dimension getPreferredSize()
??? {
?????? return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
??? }??
???
??? public void paintComponent(Graphics g)
??? {
?????? var g2 = (Graphics2D) g;
??? // 遍历正方形集合,并将每个正方形绘制出来
?????? for (Rectangle2D r : squares)
????????? g2.draw(r);
??? }
??? /**
???? * Finds the first square containing a point.
???? * @param p a point
???? * @return the first square that contains p
???? */
??? public Rectangle2D find(Point2D p)
??? {
?????? for (Rectangle2D r : squares)
?????? {
????????? if (r.contains(p))? return r;
?????? }
?????? return null ;
??? }
??? /**
???? * Adds a square to the collection.
???? * @param p the center of the square
???? */
??? public void add(Point2D p)
??? {
?????? double x = p.getX();
?????? double y = p.getY();
?????? current =? new Rectangle2D.Double(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 ,
????????? SIDELENGTH, SIDELENGTH);
?????? squares.add(current);
?????? repaint();
??? }
??? /**
???? * Removes a square from the collection.
???? * @param s the square to remove
???? */
??? public void remove(Rectangle2D s)
??? {
?????? if (s ==? null )? return ;
?????? if (s == current) current =? null ;
?????? squares.remove(s);
?????? repaint();
??? }
??? private class MouseHandler? extends MouseAdapter
??? {
?????? public void mousePressed(MouseEvent event)
?????? {
????????? // add a new square if the cursor isn't inside a square
????????? current = find(event.getPoint());
????????? if (current ==? null ) add(event.getPoint());
?????? }
?????? public void mouseClicked(MouseEvent event)
?????? {
?????????? //如果光标所在位置在正方形集合中包含并且鼠标点击次数>=2,则删除此位置的正方形
????????? current = find(event.getPoint());
????????? if (current !=? null && event.getClickCount() >=? 2 ) remove(current);
?????? }
??? }
??? private class MouseMotionHandler? implements MouseMotionListener
??? {
????
?????? public void mouseMoved(MouseEvent event)
?????? {
????????? // set the mouse cursor to cross hairs if it is inside a rectangle
????????? if (find(event.getPoint()) ==? null ) setCursor(Cursor.getDefaultCursor());
????????? else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
?????? }
?????? public void mouseDragged(MouseEvent event)
?????? {
????????? if (current !=? null )
????????? {
???????????? int x = event.getX();
???????????? int y = event.getY();
????????? // 拖动当前矩形使其居中(x,y)
???????????? current.setFrame(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 , SIDELENGTH, SIDELENGTH);
???????????? repaint();
????????? }
?????? }
??? }??
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
package mouse;
import javax.swing.*;
/**
? * A frame containing a panel for testing mouse operations
? */
public class MouseFrame? extends JFrame
{
??? public MouseFrame()
??? {
?????? add( new MouseComponent());
?????? pack();
??? }
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
package mouse;
import java.awt.*;
import javax.swing.*;
/**
? * @version 1.35 2018-04-10
? * @author Cay Horstmann
? */
public class MouseTest
{
??? public static void main(String[] args)
??? {
?????? EventQueue.invokeLater(() -> {
????????? var frame =? new MouseFrame();
????????? frame.setTitle( "MouseTest" );
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
????????? frame.setVisible( true );
?????? });
??? }
}
|
运行结果如下:
学习总结:
通过本周的学习,我知道了如何进行事件处理,
测试程序4:
● 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;
● 掌握GUI程序中鼠标事件处理技术。
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 |
package mouse;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
/**
? * 带有鼠标操作的用于添加和删除正方形的组件。
? */
public class MouseComponent? extends JComponent
{
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? private static final int SIDELENGTH =? 10 ;
??? private ArrayList<Rectangle2D> squares;
??? private Rectangle2D current;? //包含鼠标光标的正方形
??? public MouseComponent()
??? {
?????? squares =? new ArrayList<>();
?????? current =? null ;
?????? addMouseListener( new MouseHandler());
?????? addMouseMotionListener( new MouseMotionHandler());
??? }
??? public Dimension getPreferredSize()
??? {
?????? return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
??? }??
???
??? public void paintComponent(Graphics g)
??? {
?????? var g2 = (Graphics2D) g;
??? // 遍历正方形集合,并将每个正方形绘制出来
?????? for (Rectangle2D r : squares)
????????? g2.draw(r);
??? }
??? /**
???? * Finds the first square containing a point.
???? * @param p a point
???? * @return the first square that contains p
???? */
??? public Rectangle2D find(Point2D p)
??? {
?????? for (Rectangle2D r : squares)
?????? {
????????? if (r.contains(p))? return r;
?????? }
?????? return null ;
??? }
??? /**
???? * Adds a square to the collection.
???? * @param p the center of the square
???? */
??? public void add(Point2D p)
??? {
?????? double x = p.getX();
?????? double y = p.getY();
?????? current =? new Rectangle2D.Double(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 ,
????????? SIDELENGTH, SIDELENGTH);
?????? squares.add(current);
?????? repaint();
??? }
??? /**
???? * Removes a square from the collection.
???? * @param s the square to remove
???? */
??? public void remove(Rectangle2D s)
??? {
?????? if (s ==? null )? return ;
?????? if (s == current) current =? null ;
?????? squares.remove(s);
?????? repaint();
??? }
??? private class MouseHandler? extends MouseAdapter
??? {
?????? public void mousePressed(MouseEvent event)
?????? {
????????? // add a new square if the cursor isn't inside a square
????????? current = find(event.getPoint());
????????? if (current ==? null ) add(event.getPoint());
?????? }
?????? public void mouseClicked(MouseEvent event)
?????? {
?????????? //如果光标所在位置在正方形集合中包含并且鼠标点击次数>=2,则删除此位置的正方形
????????? current = find(event.getPoint());
????????? if (current !=? null && event.getClickCount() >=? 2 ) remove(current);
?????? }
??? }
??? private class MouseMotionHandler? implements MouseMotionListener
??? {
????
?????? public void mouseMoved(MouseEvent event)
?????? {
????????? // set the mouse cursor to cross hairs if it is inside a rectangle
????????? if (find(event.getPoint()) ==? null ) setCursor(Cursor.getDefaultCursor());
????????? else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
?????? }
?????? public void mouseDragged(MouseEvent event)
?????? {
????????? if (current !=? null )
????????? {
???????????? int x = event.getX();
???????????? int y = event.getY();
????????? // 拖动当前矩形使其居中(x,y)
???????????? current.setFrame(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 , SIDELENGTH, SIDELENGTH);
???????????? repaint();
????????? }
?????? }
??? }??
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
package mouse;
import javax.swing.*;
/**
? * A frame containing a panel for testing mouse operations
? */
public class MouseFrame? extends JFrame
{
??? public MouseFrame()
??? {
?????? add( new MouseComponent());
?????? pack();
??? }
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
package mouse;
import java.awt.*;
import javax.swing.*;
/**
? * @version 1.35 2018-04-10
? * @author Cay Horstmann
? */
public class MouseTest
{
??? public static void main(String[] args)
??? {
?????? EventQueue.invokeLater(() -> {
????????? var frame =? new MouseFrame();
????????? frame.setTitle( "MouseTest" );
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
????????? frame.setVisible( true );
?????? });
??? }
}
|
运行结果如下:
测试程序4:
● 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;
● 掌握GUI程序中鼠标事件处理技术。
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 |
package mouse;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
/**
? * 带有鼠标操作的用于添加和删除正方形的组件。
? */
public class MouseComponent? extends JComponent
{
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? private static final int SIDELENGTH =? 10 ;
??? private ArrayList<Rectangle2D> squares;
??? private Rectangle2D current;? //包含鼠标光标的正方形
??? public MouseComponent()
??? {
?????? squares =? new ArrayList<>();
?????? current =? null ;
?????? addMouseListener( new MouseHandler());
?????? addMouseMotionListener( new MouseMotionHandler());
??? }
??? public Dimension getPreferredSize()
??? {
?????? return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
??? }??
???
??? public void paintComponent(Graphics g)
??? {
?????? var g2 = (Graphics2D) g;
??? // 遍历正方形集合,并将每个正方形绘制出来
?????? for (Rectangle2D r : squares)
????????? g2.draw(r);
??? }
??? /**
???? * Finds the first square containing a point.
???? * @param p a point
???? * @return the first square that contains p
???? */
??? public Rectangle2D find(Point2D p)
??? {
?????? for (Rectangle2D r : squares)
?????? {
????????? if (r.contains(p))? return r;
?????? }
?????? return null ;
??? }
??? /**
???? * Adds a square to the collection.
???? * @param p the center of the square
???? */
??? public void add(Point2D p)
??? {
?????? double x = p.getX();
?????? double y = p.getY();
?????? current =? new Rectangle2D.Double(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 ,
????????? SIDELENGTH, SIDELENGTH);
?????? squares.add(current);
?????? repaint();
??? }
??? /**
???? * Removes a square from the collection.
???? * @param s the square to remove
???? */
??? public void remove(Rectangle2D s)
??? {
?????? if (s ==? null )? return ;
?????? if (s == current) current =? null ;
?????? squares.remove(s);
?????? repaint();
??? }
??? private class MouseHandler? extends MouseAdapter
??? {
?????? public void mousePressed(MouseEvent event)
?????? {
????????? // add a new square if the cursor isn't inside a square
????????? current = find(event.getPoint());
????????? if (current ==? null ) add(event.getPoint());
?????? }
?????? public void mouseClicked(MouseEvent event)
?????? {
?????????? //如果光标所在位置在正方形集合中包含并且鼠标点击次数>=2,则删除此位置的正方形
????????? current = find(event.getPoint());
????????? if (current !=? null && event.getClickCount() >=? 2 ) remove(current);
?????? }
??? }
??? private class MouseMotionHandler? implements MouseMotionListener
??? {
????
?????? public void mouseMoved(MouseEvent event)
?????? {
????????? // set the mouse cursor to cross hairs if it is inside a rectangle
????????? if (find(event.getPoint()) ==? null ) setCursor(Cursor.getDefaultCursor());
????????? else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
?????? }
?????? public void mouseDragged(MouseEvent event)
?????? {
????????? if (current !=? null )
????????? {
???????????? int x = event.getX();
???????????? int y = event.getY();
????????? // 拖动当前矩形使其居中(x,y)
???????????? current.setFrame(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 , SIDELENGTH, SIDELENGTH);
???????????? repaint();
????????? }
?????? }
??? }??
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
package mouse;
import javax.swing.*;
/**
? * A frame containing a panel for testing mouse operations
? */
public class MouseFrame? extends JFrame
{
??? public MouseFrame()
??? {
?????? add( new MouseComponent());
?????? pack();
??? }
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
package mouse;
import java.awt.*;
import javax.swing.*;
/**
? * @version 1.35 2018-04-10
? * @author Cay Horstmann
? */
public class MouseTest
{
??? public static void main(String[] args)
??? {
?????? EventQueue.invokeLater(() -> {
????????? var frame =? new MouseFrame();
????????? frame.setTitle( "MouseTest" );
????????? frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
????????? frame.setVisible( true );
?????? });
??? }
}
|
运行结果如下:
测试程序4:
● 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;
● 掌握GUI程序中鼠标事件处理技术。
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 |
package mouse;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
/**
? * 带有鼠标操作的用于添加和删除正方形的组件。
? */
public class MouseComponent? extends JComponent
{
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? private static final int SIDELENGTH =? 10 ;
??? private ArrayList<Rectangle2D> squares;
??? private Rectangle2D current;? //包含鼠标光标的正方形
??? public MouseComponent()
??? {
?????? squares =? new ArrayList<>();
?????? current =? null ;
?????? addMouseListener( new MouseHandler());
?????? addMouseMotionListener( new MouseMotionHandler());
??? }
??? public Dimension getPreferredSize()
??? {
?????? return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
??? }??
???
??? public void paintComponent(Graphics g)
??? {
?????? var g2 = (Graphics2D) g;
??? // 遍历正方形集合,并将每个正方形绘制出来
?????? for (Rectangle2D r : squares)
????????? g2.draw(r);
??? }
??? /**
???? * Finds the first square containing a point.
???? * @param p a point
???? * @return the first square that contains p
???? */
??? public Rectangle2D find(Point2D p)
??? {
?????? for (Rectangle2D r : squares)
?????? {
????????? if (r.contains(p))? return r;
?????? }
?????? return null ;
??? }
??? /**
???? * Adds a square to the collection.
???? * @param p the center of the square
???? */
??? public void add(Point2D p)
??? {
?????? double x = p.getX();
?????? double y = p.getY();
?????? current =? new Rectangle2D.Double(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 ,
????????? SIDELENGTH, SIDELENGTH);
?????? squares.add(current);
?????? repaint();
??? }
??? /**
???? * Removes a square from the collection.
???? * @param s the square to remove
???? */
??? public void remove(Rectangle2D s)
??? {
?????? if (s ==? null )? return ;
?????? if (s == current) current =? null ;
?????? squares.remove(s);
?????? repaint();
??? }
??? private class MouseHandler? extends MouseAdapter
??? {
?????? public void mousePressed(MouseEvent event)
?????? {
????????? // add a new square if the cursor isn't inside a square
????????? current = find(event.getPoint());
????????? if (current ==? null ) add(event.getPoint());
?????? }
?????? public void mouseClicked(MouseEvent event)
?????? {
?????????? //如果光标所在位置在正方形集合中包含并且鼠标点击次数>=2,则删除此位置的正方形
????????? current = find(event.getPoint());
????????? if (current !=? null && event.getClickCount() >=? 2 ) remove(current);
?????? }
??? }
??? private class MouseMotionHandler? implements MouseMotionListener
??? {
????
?????? public void mouseMoved(MouseEvent event)
?????? {
????????? // set the mouse cursor to cross hairs if it is inside a rectangle
????????? if (find(event.getPoint()) ==? null ) setCursor(Cursor.getDefaultCursor());
????????? else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
?????? }
?????? public void mouseDragged(MouseEvent event)
?????? {
????????? if (current !=? null )
????????? {
???????????? int x = event.getX();
???????????? int y = event.getY();
????????? // 拖动当前矩形使其居中(x,y)
???????????? current.setFrame(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 , SIDELENGTH, SIDELENGTH);
???????????? repaint();
????????? }
?????? }
??? }??
}
|
运行结果如下:
学习总结:
通过本次实验
测试程序4:
● 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;
● 掌握GUI程序中鼠标事件处理技术。
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 |
package mouse;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
/**
? * 带有鼠标操作的用于添加和删除正方形的组件。
? */
public class MouseComponent? extends JComponent
{
??? private static final int DEFAULT_WIDTH =? 300 ;
??? private static final int DEFAULT_HEIGHT =? 200 ;
??? private static final int SIDELENGTH =? 10 ;
??? private ArrayList<Rectangle2D> squares;
??? private Rectangle2D current;? //包含鼠标光标的正方形
??? public MouseComponent()
??? {
?????? squares =? new ArrayList<>();
?????? current =? null ;
?????? addMouseListener( new MouseHandler());
?????? addMouseMotionListener( new MouseMotionHandler());
??? }
??? public Dimension getPreferredSize()
??? {
?????? return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
??? }??
???
??? public void paintComponent(Graphics g)
??? {
?????? var g2 = (Graphics2D) g;
??? // 遍历正方形集合,并将每个正方形绘制出来
?????? for (Rectangle2D r : squares)
????????? g2.draw(r);
??? }
??? /**
???? * Finds the first square containing a point.
???? * @param p a point
???? * @return the first square that contains p
???? */
??? public Rectangle2D find(Point2D p)
??? {
?????? for (Rectangle2D r : squares)
?????? {
????????? if (r.contains(p))? return r;
?????? }
?????? return null ;
??? }
??? /**
???? * Adds a square to the collection.
???? * @param p the center of the square
???? */
??? public void add(Point2D p)
??? {
?????? double x = p.getX();
?????? double y = p.getY();
?????? current =? new Rectangle2D.Double(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 ,
????????? SIDELENGTH, SIDELENGTH);
?????? squares.add(current);
?????? repaint();
??? }
??? /**
???? * Removes a square from the collection.
???? * @param s the square to remove
???? */
??? public void remove(Rectangle2D s)
??? {
?????? if (s ==? null )? return ;
?????? if (s == current) current =? null ;
?????? squares.remove(s);
?????? repaint();
??? }
??? private class MouseHandler? extends MouseAdapter
??? {
?????? public void mousePressed(MouseEvent event)
?????? {
????????? // add a new square if the cursor isn't inside a square
????????? current = find(event.getPoint());
????????? if (current ==? null ) add(event.getPoint());
?????? }
?????? public void mouseClicked(MouseEvent event)
?????? {
?????????? //如果光标所在位置在正方形集合中包含并且鼠标点击次数>=2,则删除此位置的正方形
????????? current = find(event.getPoint());
????????? if (current !=? null && event.getClickCount() >=? 2 ) remove(current);
?????? }
??? }
??? private class MouseMotionHandler? implements MouseMotionListener
??? {
????
?????? public void mouseMoved(MouseEvent event)
?????? {
????????? // set the mouse cursor to cross hairs if it is inside a rectangle
????????? if (find(event.getPoint()) ==? null ) setCursor(Cursor.getDefaultCursor());
????????? else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
?????? }
?????? public void mouseDragged(MouseEvent event)
?????? {
????????? if (current !=? null )
????????? {
???????????? int x = event.getX();
???????????? int y = event.getY();
????????? // 拖动当前矩形使其居中(x,y)
???????????? current.setFrame(x - SIDELENGTH /? 2 , y - SIDELENGTH /? 2 , SIDELENGTH, SIDELENGTH);
???????????? repaint();
????????? }
?????? }
??? }??
}
|
?
运行结果如下:
学习总结:
通过本次实验,熟悉掌握了Java的异常机制,通过new一个数组,从而通过数组的下标取出内容,当下标不合法时就会出现数组下标越界异常,通过catch铺获异常,并对异常做出处理。这仅仅是对简单异常的处理,还须更进一步对异常熟悉,还要对字符串的练习和掌握。通过实验课上学长演示实验,再用lambda表达式以及匿名类等简化程序,希望以后在学长的帮助下能学的更好。
内容总结
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