python-tkinter和拼字游戏求解器问题
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我必须学习python 3.3.3的逻辑和设计课程.我对编程非常陌生,下面的代码是ive在10个星期内自己学到的东西的结晶.我的程序在没有GUI的情况下在程序级别上运行良好.我的程序是一个典型的拼字游戏求解器.我刚与tkinter在一起度过了可怕的时光.我需要将输入从主模块输入到主模块,然后将结果输入到列表框.我什至放弃了从主要类传递参数的过程,因此我将机架和结果设置为全局变量.我知道这对某人帮助可能是很麻烦的,但是我在总决赛之前完成此工作的任何帮助将不胜感激.先感谢您.
#only reason these are global is because im having trouble with tkinter and
#passing the proper parameters to the main module
global results
global rack
import tkinter as tk
#class for GUI
class application:
def __init__(self):
self.main=tk.Tk()
#top fram includes rack label, rack entry, rack enter button and quit button
self.top_frame = tk.Frame(self.main)
self.main.title('Scrabble Solver')
self.main.geometry('300x300')
self.main.wm_iconbitmap('favicon.ico')
self.racklbl = tk.Label(self.top_frame, text="Enter your rack")
self.racklbl.pack()
self.rackent=tk.Entry(self.top_frame)
self.rackent.pack(side="left")
self.rackbtn = tk.Button(self.top_frame, text = "Enter",
command=self.getRackData)
self.rackbtn.pack(side="left")
self.top_frame.pack()
#bottom frame includes listbox for results display and scrollbar
self.bot_frame = tk.Frame(self.main)
self.validlist = tk.Listbox(self.bot_frame, width=30)
self.validlist.pack(side="left")
self.scrollbar = tk.Scrollbar(self.bot_frame)
self.scrollbar.pack(side="right", fill="y")
self.QUIT = tk.Button(self.top_frame, text="QUIT", fg="red", command=self.main.destroy)
self.QUIT.pack(side='left')
self.bot_frame.pack()
tk.mainloop()
def showError(self):
tk.messagebox.showinfo('You have entered too many letters')
def getRackData(self):
rack = input(self.rackent.get())
def main():
rack=""
gui = application()
#dictionary for the scores
scores = {"A": 1, "C": 3, "B": 3, "E": 1, "D": 2, "G": 2,
"F": 4, "I": 1, "H": 4, "K": 5, "J": 8, "M": 3,
"L": 1, "O": 1, "N": 1, "Q": 10, "P": 3, "S": 1,
"R": 1, "U": 1, "T": 1, "W": 4, "V": 4, "Y": 4,
"X": 8, "Z": 10}
#get the rack letters
#rack = getRackLetters(gui)
#call module to put file into an array
rack = getRackLetters(rack,gui)
putFileIntoArray(rack, scores)
# function to get rack letters
def getRackLetters(rack,gui):
rack = rack.upper()
#call function to verify number of letters entered
verify= verifyRackLetters(rack)
if verify == True:
return rack
else:
gui.showError()
main()
#function to verify number of letters entered
def verifyRackLetters(rack):
if len(rack) <= 8:
verify = True
else:
verify = False
return verify
#module to put file into an array
def putFileIntoArray(rack, scores):
words = []
file = open("dict.dat", "r")
for line in file:
line = line.strip()
words.append(line)
file.close()
#call module to find and create an array of valid words then score them
findValidWords(words, scores)
# module to find and create an array of valid words then score them
def findValidWords(words, rack, scores):
valid = []
for word in words:
candidate = True
rack_letters = list(rack)
for letter in word:
if letter not in rack_letters:
candidate = False
else:
rack_letters.remove(letter)
#score the valid words and append to list
if candidate == True:
total = 0
for letter in word:
total = total + scores[letter]
valid.append([total, word])
#call module to sort and print the valid words list with scores
scoreValidWords(valid)
#module to sort and print the list
def scoreValidWords(valid):
valid.sort()
for entry in valid:
score = entry[0]
word = entry[1]
results.append(str(score) + " " + word)
print(results)
main()
解决方法:
尽管我删除了滚动条(我想您也会想出如何添加滚动条的方法),但我还是完全重写了您的代码,使其更具Python风格,并且更易于阅读和编写.但是,我尝试尽可能地坚持您的代码.
我想它现在正在工作:
这是我使用的dictionary.dat:
beast
lemon
ape
apple
sea
pea
orange
bat
这是代码本身:
# Import python modules
import tkinter
import tkinter.messagebox
from collections import Counter
# Module level constants
SCORES = {'A': 1, 'C': 3, 'B': 3, 'E': 1, 'D': 2, 'G': 2, 'F': 4, 'I': 1,
'H': 4, 'K': 5, 'J': 8, 'M': 3, 'L': 1, 'O': 1, 'N': 1, 'Q': 10,
'P': 3, 'S': 1, 'R': 1, 'U': 1, 'T': 1, 'W': 4, 'V': 4, 'Y': 4,
'X': 8, 'Z': 10}
class App(tkinter.Tk):
def __init__(self, word_list, *args, **kwargs):
# Initialize parent class by passing instance as first argument
tkinter.Tk.__init__(self, *args, **kwargs)
# Store values
self.word_list = word_list
# Setup main window
self.title('Scrabble Solver')
# Create widgets
rack_label = tkinter.Label(self, text='Enter your rack')
self.rack_entry = tkinter.Entry(self)
rack_button = tkinter.Button(self, text='Enter', command=self.search)
quit_button = tkinter.Button(self, text='Quit', command=self.quit)
self.valid_list = tkinter.Listbox(self, width=40, font='Courier')
# Place widgets
rack_label.grid(row=0, column=0, sticky=tkinter.W)
self.rack_entry.grid(row=1, column=0, sticky=tkinter.W)
rack_button.grid(row=1, column=1, sticky=tkinter.W)
quit_button.grid(row=1, column=2, sticky=tkinter.W)
self.valid_list.grid(row=2, columnspan=3, sticky=tkinter.W)
def run(self):
# Enter event loop
self.mainloop()
def error(self):
# Throw and error message dialog
tkinter.messagebox.showinfo('You have entered too many letters!')
def search(self):
# Cleanup up valid list
self.valid_list.delete(0, tkinter.END)
# Get data of entry, and make them lower case
rack = self.rack_entry.get().lower()
# Check length of data
if len(rack) <= 8:
return self.find_valid_words(rack)
self.error()
def find_valid_words(self, rack):
# Create a dictionary for valid words and its values
valid = {}
rack_chars = Counter(rack)
for word in self.word_list:
word_chars = Counter(word)
if word_chars == word_chars & rack_chars:
valid[word] = sum(SCORES[letter.upper()] for letter in word)
# Sort the results and insert them into the list box
if valid:
for word, score in sorted(valid.items(), key=lambda v: v[1], reverse=True):
self.valid_list.insert(tkinter.END, '{:<10} {}'.format(word, score))
else:
self.valid_list.insert(tkinter.END, 'No results found.')
if __name__ == '__main__':
# Open dictionary file and scan for words
with open('dictionary.dat', 'r') as f:
all_words = [word for word in f.read().split()]
# Create instance and call run method
App(all_words).run()
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